L.S. DIANOGA
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Session ✦ I

2026-05-31

02:31:54 · 6 crew

22 rolls 3 nat-20s 19 combat 4 salvage

Recap

The journey began in Crescentia, where the crew boarded the LS Dianoga after collectively inheriting the vessel following the sudden illness and passing of Captain Gordon. During a holographic probate hearing, the late captain’s cousin, Damian, was assigned the family tomb and mineral rights, while the crew received the ship, its gear, and his extensive filing cabinets. Within those files lay secrets of Treasure Planet‘s survival and the intergalactic capabilities of the mysterious Solnek Empire.

The crew processed their grief together as they prepared for their next venture. This diverse group consisted of Hazel Treerton, an Ewok-sized flying squirrel humanoid; Fletcher Morrow, who sought comfort in co-owning the ship; The Reverend Doctor Professor Archibald Grey, a hover-round-bound scholar who kept an algae-eating suckerfish in his jar; Nul Konn, a six-armed Ardinian; the ethereal Elayne, who communicated in strange sounds; and E.R.N.E., the pilot droid. When the droid received an under-the-table salvage request forwarded from the late captain’s contacts within The Ministry, the crew agreed to honor their retainer contract and set course for Dragon’s Nest.

As the ship traveled through the ether to the random meteor cloud, the crew settled into their routines. While Nul Konn rigged climbing ropes and Hazel Treerton successfully scavenged Signian whiskey to comfort Fletcher, Professor Grey calculated the astrogation equations. Upon arrival at the Dragon’s Nest, the crew attached their airlock to the aft loading dock of a wrecked freighter, whose cargo had been left behind after the previous crew’s rescue by the Ministry.

Stepping aboard the wreck, the crew quickly realized they were not alone when Hazel and Nul Konn heard the whirring of servos. Fletcher pinpointed the sounds of four four-legged machines and one larger two-legged machine. Drawing a pair of hardlight sword weapons, Fletcher advanced and engaged one of the Mechanical Guard Dogs, while E.R.N.E. drew a vibro-dagger and entered a rage.

The confrontation escalated rapidly as Nul Konn climbed a stack of crates to strike directly at the Giant Security Construct, using his blade defense to ward off its slamming counterattack. Archibald targeted the construct with telepathic feedback, though it proved immune to psychic damage. Seizing the moment, E.R.N.E. used his Potent Aptitude and Goggles of the Tinkerer to aid Hazel. Armed with this bonus, Hazel unleashed a rapid-fire volley from her sub-repeater blaster, dealing devastating damage from the shadows before shrouding the giant construct in darkness.

Timeline

2871 utterances · 94 events · full transcript in transcripts/enriched/2026-05-31/.

Notes

Scene — Inheriting the LS Dianoga
I

Inheriting the LS Dianoga

The campaign opens as the new crew inherits the LS Dianoga and gathers to discuss their shared vessel and dynamic backgrounds.

  1. 00:01:39 Lore

    The GM introduces the campaign title: The Journeys of the LS Dianoga.

  2. 00:04:42 Lore

    The campaign opens in Crescentia with the crew boarding the LS Dianoga after inheriting it collectively.

  3. 00:07:30 NPC

    The Reverend Doctor Professor Archibald Grey introduces himself as a relatively new crew member of the Dianoga.

  4. 00:08:14 NPC

    Hazel Treerton introduces herself and expresses mixed feelings of excitement and sadness about inheriting the ship after the captain's passing.

  5. 00:10:30 NPC

    Fletcher Morrow is introduced, processing his grief over Captain Gordon and finding comfort in co-owning the ship.

Scene — A Hidden Legacy
II

A Hidden Legacy

The crew views the late Captain Gordon's holographic probate hearing and uncovers his notes on Treasure Planet and the Solnek Empire.

  1. 00:22:22 Reveal

    The GM flashes back to the probate hearing, showing a tired hologram of Captain Gordon assigning the family tomb and mineral rights to his cousin Damian.

  2. 00:24:00 Lore

    The holographic probate projection reveals that Captain Gordon has left the ship, Dianoga, its equipment, and all related business contracts directly to the crew.

  3. 00:25:36 Lore

    The crew inherits Captain Gordon's extensive filing cabinets containing notes on Treasure Planet, its alleged survival, and the mysterious Solnek Empire's intergalactic travel capabilities.

Scene — A Contract in the Dragon's Nest
III

A Contract in the Dragon's Nest

The crew receives and accepts an unofficial salvage contract from a Ministry contact regarding a wreck located in the dangerous Dragon's Nest.

  1. 00:27:57 Roll 11

    E.R.N.E. receives a formal but mysterious communication ping and rolls an 11 on an Insight check to identify it.

  2. 00:29:27 NPC

    E.R.N.E. accepts the message, which is an unofficial, under-the-table salvage request from a Ministry contact regarding a wreck in Dragon's Nest.

  3. 00:30:59 Decision

    E.R.N.E. summons the crew to the cockpit to discuss the salvage mission in Dragon's Nest.

  4. 00:32:20 Roll 16

    Nul Konn rolls a 16 on an Insight check, realizing that the message was automatically forwarded from the late Captain's contacts.

  5. 00:35:07 Roll 16

    Hazel Treerton rolls a 16 on a History check regarding Dragon's Nest, recalling it is an uninhabited meteor cloud formation.

  6. 00:36:01 Lore

    Fletcher and Hazel discuss the nature of the Dragon's Nest and the likelihood of finding a wrecked freighter there.

  7. 00:36:29 Lore

    The crew clarifies the identity of 'The Ministry' who sent the salvage contract.

  8. 00:36:48 Lore

    Fletcher explains that the crew has inherited a long-standing monthly retainer contract with The Ministry.

  9. 00:37:55 Decision

    E.R.N.E. suggests taking the mission and the crew agrees.

  10. 00:38:10 NPC

    Archibald Grey describes his physical setup on his hover-round, using telekinesis to steer.

Scene — The Journey Through the Ether
IV

The Journey Through the Ether

After plotting the necessary astrogation coordinates, the Dianoga enters the ether as the crew explores the ship during their downtime.

  1. 00:40:45 Lore

    The GM explains the mechanics of astrogation equations needed for long-distance ether travel.

  2. 00:43:36 Decision

    Archibald Grey takes 10 minutes to safely solve the astrogation equations to plot their course.

  3. 00:45:44 Travel

    The Dianoga enters the ether to begin its journey to the wreck site.

  4. 00:46:09 Roll

    Hazel searches Captain Gordon's filing cabinets, rolling an 18 on Investigation.

  5. 00:48:04 Decision

    The crew clarify that Ernie is not the captain.

  6. 00:48:34 Decision

    Nul Konn spends his downtime rigging ropes throughout the ship for climbing.

  7. 00:51:38 Decision

    Fletcher goes to the captain's quarters to look for his alcohol stash.

  8. 00:52:19 Roll 5

    Fletcher rolls a 5 on investigation and only finds the late captain's protein powder.

  9. 00:53:12 Reveal

    The GM reveals the captain had suddenly fallen ill a few weeks before passing.

  10. 00:54:15 Decision

    Hazel goes to comfort a sad Fletcher in the captain's quarters.

  11. 00:54:26 Roll 18

    Hazel searches for a drink and rolls an 18 with disadvantage, successfully finding Signian whiskey and Carallian rum.

  12. 00:56:18 Decision

    Ernie searches the dashboard for stashed drinks.

  13. 00:56:33 Roll 21

    Ernie rolls a 21 on investigation and finds a crystal glass with a skim of whiskey and a smoked cigar.

  14. 00:58:43 Decision

    Ernie pages Fletcher to the cockpit.

  15. 00:59:20 Roll 18

    Hazel rolls an 18 on a history roll to remember Fletcher's drink preference and decides on Signian whiskey.

  16. 01:00:20 Lore

    Professor Grey describes his daily routine of keeping an algae-eating suckerfish in his jar to keep the water oxygenated.

  17. 01:00:44 Roll

    Professor Grey rolls d100s in a daily attempt to guess his bank account password, failing with rolls of 39, 91, and 40.

Scene — Infiltrating the Wreckage
V

Infiltrating the Wreckage

The crew docks with the abandoned Ministry freighter at Dragon's Nest, only to hear the ominous whirring of active mechanical servos within.

  1. 01:02:39 Travel

    The Dianoga travels to Dragon's Nest, an mathematically random meteor field.

  2. 01:03:23 Reveal

    The GM details that the crew of the wrecked freighter was rescued by the Ministry, leaving the cargo behind.

  3. 01:03:54 Travel

    An airlock tunnel connects the Dianoga to the aft loading dock of the wrecked freighter.

  4. 01:05:15 Roll

    The crew rolls Investigation checks to find that the ship wrecked by crashing into a rock.

  5. 01:09:07 Roll 20 ✦

    Entering the room, the crew rolls Investigation checks; Hazel rolls a 20 and Nul Konn rolls a natural 20.

  6. 01:09:42 Reveal

    Hazel and Nul Konn notice the distinct, unusual whirring of servos, realizing they might not be alone in the cargo hold.

Scene — Ambush in the Cargo Hold
VI

Ambush in the Cargo Hold

The party maneuvers cautiously into position before triggering an aggressive pack of mechanical constructs and a massive security robot.

  1. 01:12:08 Combat

    The party prepares for a potential encounter in the cargo hold as GM places tokens on the map.

  2. 01:14:05 Reveal

    The GM confirms that the party hears the locations of two mechanical beings in the room.

  3. 01:14:49 Decision

    Fletcher decides to use a bonus action to hide behind a crate.

  4. 01:16:51 Roll 24

    The GM calls for initiative; Hazel rolls 24, Fletcher rolls 26, Nul Konn rolls 22, the Professor rolls 19, and E.R.N.E. rolls 10.

  5. 01:19:19 Combat

    Nul Konn's turn begins, but he delays to read his abilities.

  6. 01:20:12 Decision

    Fletcher uses his climb speed to climb up and look around.

  7. 01:20:21 Roll 12

    Fletcher rolls a 12 on a Perception check and hears mechanical noises without a clear direction.

  8. 01:21:29 Decision

    The Professor moves behind a crate to gain line of sight to one of the mechanical beings.

  9. 01:22:40 Combat

    The Professor casts Coerce Mind on one of the mechanical beings.

  10. 01:24:15 NPC

    Nul Konn addresses the motionless robot, requesting assistance with salvage operations.

  11. 01:25:58 Decision

    E.R.N.E. draws a vibro-dagger and sneaks forward.

  12. 01:27:20 Roll 10

    E.R.N.E. rolls a 10 on a Stealth check.

  13. 01:29:28 Roll 20 ✦

    Fletcher Morrow rolls a natural 20 on a Perception check with advantage, totaling 27.

  14. 01:29:44 Decision

    Hazel Treerton equips her shield, draws her blaster, moves forward, and attempts to hide.

  15. 01:30:08 Roll 13

    Hazel Treerton rolls a 13 on a Stealth check.

  16. 01:30:24 Roll 12

    Hazel Treerton rolls a 12 on a Perception check.

  17. 01:30:34 Reveal

    The GM reveals several hip-high robotic entities with calculated movements, one of which appears to be looking directly at Hazel.

  18. 01:32:39 Reveal

    The GM explains to Fletcher that his high Perception roll allows him to pinpoint five distinct robot servo noises, comprising four four-legged machines and one larger two-legged machine.

  19. 01:35:02 Decision

    Fletcher Morrow draws two hardlight swords and advances 25 feet into the room to investigate.

  20. 01:36:22 NPC

    Fletcher Morrow approaches the corner without sneaking, triggering a mechanical guard dog.

  21. 01:37:32 Reveal

    Fletcher hears a large entity behind double-stacked crates, though its identity remains unknown.

  22. 01:38:29 Roll 11

    Fletcher Morrow rolls an 11 on his Insight check to assess the dog's aggression.

  23. 01:39:02 Combat

    Fletcher Morrow attacks the mechanical guard dog twice, hitting with a 21 and a 20, dealing a total of 21 energy damage.

  24. 01:48:52 Roll

    Hazel uses Soundtrick to distract a robot dog with a whistle sound from behind, rolling a 10 on her charisma-based check.

  25. 01:52:35 Combat

    The targeted robot dog twitches its ears but ultimately remains unconvinced and runs into the back room.

  26. 01:56:30 Combat

    Fletcher Morrow takes an opportunity attack against the fleeing robot dog, rolling a 22 to hit.

  27. 01:56:47 Combat

    The Guard Dog moves forty-five feet closer to the party.

  28. 01:57:53 Combat

    Nul Konn climbs a stack of crates to stand level with the giant security construct's head.

  29. 01:58:37 Combat

    Nul Konn attacks the construct twice, hitting with both attacks for 19 damage and activating Blade Defense on a failed Charisma save by the target, boosting Nul Konn's AC by 5.

  30. 02:01:58 Combat

    E.R.N.E. enters a rage.

  31. 02:02:41 Combat

    Archibald moves thirty feet and casts Heightened Improved Feedback on the construct.

  32. 02:06:31 Combat

    The construct succeeds on its Intelligence saving throw against Improved Feedback, and Archibald notes it seems immune to psychic damage.

  33. 02:07:52 Combat

    E.R.N.E. climbs a box and casts Shatter at third-level, targeting the construct.

  34. 02:08:55 Roll 20 ✦

    The GM rolls a natural 20 and a 13 (modified to 16) for the enemies' saving throws.

  35. 02:09:08 Combat

    Connor's character deals half damage (11 sonic damage) from a shatter tech power, which also destroys some surrounding crates.

  36. 02:13:57 Combat

    Hazel moves to cover, hides, and fires her sub-repeater blaster using the rapid property.

  37. 02:16:51 Combat

    The target fails its saving throw against Hazel's rapid fire, taking 17 double damage (including sneak attack).

  38. 02:19:12 Combat

    The robot enemy tries to slam Nul with a dirty 20, but fails due to Nul's blade defense.

  39. 02:20:06 Roll

    The GM calls for dexterity saving throws from Grey, Fletcher (visor), and E.R.N.E. (robot).

  40. 02:21:17 Roll

    The Reverend Doctor Professor Archibald Grey succeeds on a Dexterity saving throw with a 23.

  41. 02:22:23 Decision

    Fletcher Morrow retroactively purchases a basic thrown weapon (light ring / hard-light chakram).

  42. 02:22:49 Combat

    Fletcher Morrow casts Hex on the target, misses with his first attack, and hits with his second attack for 8 energy and 6 necrotic damage.

  43. 02:24:19 Combat

    Hazel Treerton casts Darkness, centering it on the construct so the effect moves with it.

Salvage Manifest

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