A Victorian capybara in a tricorn hat, Fletcher has served with the ship for a few years and has taken a strong liking to it and the crew. He is deeply saddened by the passing of Captain Gordon but finds a sense of security in inheriting a stronger tie to the vessel. He is prone to searching the captain’s quarters for alcohol and finding protein powder instead.
Quotes
In this year of our Lord, we’ve solved this problem. Why does nobody even bother to look at my, my record and find my public key to encrypt their messages?
I think the crew might have left some guard bots here to protect their, uh, cargo in case of, um, exactly the thing we’re doing right now.
Oh, we’re not we’re not about this today, buddy. I’m sorry.
Abilities & Gear
- hardlight sword — item
Notable Moments
- [00:30:59] E.R.N.E. summons the crew to the cockpit to discuss the salvage mission in Dragon’s Nest.
- [00:51:38] Fletcher goes to the captain’s quarters to look for his alcohol stash.
- [00:52:19] Fletcher rolls a 5 on investigation and only finds the late captain’s protein powder.
- [01:05:15] The crew rolls Investigation checks to find that the ship wrecked by crashing into a rock.
- [01:09:07] Entering the room, the crew rolls Investigation checks; Hazel rolls a 20 and Nul Konn rolls a natural 20.
- [01:12:08] The party prepares for a potential encounter in the cargo hold as GM places tokens on the map.
Crewmates
E.R.N.E., Hazel Treerton, The Reverend Doctor Professor Archibald Grey, Nul Konn, Captain Gordon
Appearances
Session 1 — 2026-05-31
- [00:10:30] npc — Fletcher Morrow is introduced, processing his grief over Captain Gordon and finding comfort in co-owning the ship.
- [00:30:59] decision — E.R.N.E. summons the crew to the cockpit to discuss the salvage mission in Dragon’s Nest.
- [00:51:38] decision — Fletcher goes to the captain’s quarters to look for his alcohol stash.
- [00:52:19] roll — Fletcher rolls a 5 on investigation and only finds the late captain’s protein powder.
- [00:54:15] decision — Hazel goes to comfort a sad Fletcher in the captain’s quarters.
- [00:58:43] decision — Ernie pages Fletcher to the cockpit.
- [01:05:15] roll — The crew rolls Investigation checks to find that the ship wrecked by crashing into a rock.
- [01:09:07] roll — Entering the room, the crew rolls Investigation checks; Hazel rolls a 20 and Nul Konn rolls a natural 20.
- [01:29:28] roll — Fletcher Morrow rolls a natural 20 on a Perception check with advantage, totaling 27.
- [01:32:39] reveal — The GM explains to Fletcher that his high Perception roll allows him to pinpoint five distinct robot servo noises, comprising four four-legged machines and one larger two-legged machine.
- [01:35:02] decision — Fletcher Morrow draws two hardlight swords and advances 25 feet into the room to investigate.
- [01:36:22] npc — Fletcher Morrow approaches the corner without sneaking, triggering a mechanical guard dog.
- [01:38:29] roll — Fletcher Morrow rolls an 11 on his Insight check to assess the dog’s aggression.
- [01:39:02] combat — Fletcher Morrow attacks the mechanical guard dog twice, hitting with a 21 and a 20, dealing a total of 21 energy damage.
- [01:56:30] combat — Fletcher Morrow takes an opportunity attack against the fleeing robot dog, rolling a 22 to hit.
- [02:20:06] roll — The GM calls for dexterity saving throws from Grey, Fletcher (visor), and E.R.N.E. (robot).