A four-legged, hip-high robotic entity guarding the cargo hold of the wrecked freighter.
Status: still active
Seen in Play
- Identified as four separate four-legged machine entities making distinctive servo noises.
- Immune to being charmed according to rules clarification.
- One was targeted by a Soundtrick distraction but remained unconvinced and ran into the back room.
- One of the dogs moved forty-five feet closer to the party.
- Took damage from Fletcher’s opportunity attack with a roll of 22.
≈ closest SW5E analog: Greysor
Appearances
Session 1 — 2026-05-31
- [01:32:39] reveal — The GM explains to Fletcher that his high Perception roll allows him to pinpoint five distinct robot servo noises, comprising four four-legged machines and one larger two-legged machine.
- [01:36:22] npc — Fletcher Morrow approaches the corner without sneaking, triggering a mechanical guard dog.
- [01:38:29] roll — Fletcher Morrow rolls an 11 on his Insight check to assess the dog’s aggression.
- [01:39:02] combat — Fletcher Morrow attacks the mechanical guard dog twice, hitting with a 21 and a 20, dealing a total of 21 energy damage.
- [01:44:45] ooc — The players clarify that the robot dog construct is mechanically considered a creature, though immune to being charmed.
- [01:48:52] roll — Hazel uses Soundtrick to distract a robot dog with a whistle sound from behind, rolling a 10 on her charisma-based check.
- [01:52:35] combat — The targeted robot dog twitches its ears but ultimately remains unconvinced and runs into the back room.
- [01:56:30] combat — Fletcher Morrow takes an opportunity attack against the fleeing robot dog, rolling a 22 to hit.
- [01:56:47] combat — The Guard Dog moves forty-five feet closer to the party.